Claim
Play 1 to 4 cards face down and name a rank. Only the rank can be a lie.
HOW TO PLAY
Play 1 to 4 cards face down and name a rank. Only the rank can be a lie.
Smell a bluff? Say LIAR and the last play is turned over for everyone to see.
+5Caught lying? You pick up every card on the pile. Called it wrong? Then you do.
Classic: Be the first to empty your hand. No points are kept; the others are ranked by the cards they have left.
Trust Me: Score the most points. You earn them by going out, by lying without getting caught and by catching liars. Lie points stay secret until the results.
The whole deck is dealt. At the start each player removes pairs of the same rank: two go, three keep one, four all go. Removed pairs are public, so you can count how many of each rank are still in play.
The opener plays 1 to 4 cards face down and names a rank. Only the rank can be a lie. Each next player either challenges, plays 1 to 4 more cards claimed as the same rank, or passes.
Only the latest play is turned over. If any card is not the named rank, the liar takes the whole pile. If every card is true, the challenger takes it. Whoever did not take the pile opens the next round.
Passing plays nothing. The last play can still be challenged until someone plays on top of it. When everyone else has passed, the last player chooses: add more of the same claim, or burn the pile face down and open a new round. The opener cannot pass.
When a play empties your hand, the others may still challenge it. If it stands, you are out and the game ends.
You have 30 seconds per decision, or 15 on Fast. Out of time as opener plays your lowest card truthfully; as responder it passes.
Going out: +10. Each card left: -1. Each false card that is accepted or burned: +25, kept secret until the end. Correct challenge: +10. Wrongly challenged: +10 for the honest player.